Adventure Game

I spent the week going through the Adventure Game tutorial on the Unity site. This was mainly about programming the architecture for the game along with general organization and process. Perfect for what I was trying to get out of it, though I will admit some of it was above where I am currently at. After completing the 6 hours of tutorials, I ported the game over to AR. Which came with its own set of challenges, though I am getting the hang of things now. My plan is to strip this down and use it as a shell for my first project. Here is the adventure game, in AR.

This coming week I’ll strip this down to building blocks, update with my own assets and layout my first “game” scene.