Airplane Low Poly

So moving on with the Airplane idea I started fresh with this lowpoly world.

I think this will make it quick for me to add assets and focus on what I really want to do which is the coding and functionality of the game.

I converted this into a Mobil app, basically by changing the color space an adding on screen controls and code. The creator of this did some nice clean code so I am trying to add all my stuff using his underlying structure.

I quickly modeled a low poly plane and wrote the controllers using the standard assets as a base.

The entering and exiting of the plane is an Inheritance from his InteractableItemBase Class that I extended quite a bit.

I’m trying hard to make sure all my objects can be prefabs that don’t need to be wired into the scene so you can just drop them in any scene without them bonking out.  This makes everything a little more complicated obviously when switching between the player and the plane. I think to make everything cleaner I’m going to make an event system. Anywho this is where I am at.